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Action delay, range checks and LOS checks on items.

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A big thing that confused me in RunUO was when I went to add in an action delay to items

Using items through walls is obviously not a good thing to have on any server, and personally I find action delay to be very important. There are many things by default that simply don't function very well without an action delay. Telamon gives a good example here.

I had been manually adding in action delays/range...

Action delay, range checks and LOS checks on items.

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